![]() Rogues - Have lots of +damage modifiers assuming you can apply one or more afflictions. You get -5 accuracy when firing non-imbued ammunition (including on eccea's arcane blaster which fires imbued ammunition) Ghost Heart - ranger without permanent companion, have to summon, benefit is you can't get bonded griefĪrcane Archer - an interesting caster/ranged hybrid, has some very cool imbued ammunition effects but they tend to cost a lot of bond. Sharpshooter - Slight recovery (10% IIRC) and deflection (-10) maluses, gets bonus +1 penetration for targets nearer 4m and +hit to crit for farther targets. Ranger - TONS of +accuracy abillities (+25 to +35), -20% reload time, pistol shots bounce, and an animal companion to take some of the heat off you Soul Blade - melee focused cipher, gets soul annihilation, could work with devoted, switch to fists when focus is full and use soul annihilation for massive raw damageĪscendent - weak while focus not full, once "ascended" you do lots of damage and have infinite casts (for a while anyway) ![]() Generic cipher is sometimes the best subclass. Troubadour - Sure-Handed Ila gives -20% reload time, lots of summons and CC, can give self Energized with Their Champion Braved The Horde Alone for +2 pen and interrupt on crit.Ĭipher - Psychovampiric Shield is effectively +10 accuracy and +5 resolve, Borrowed instinct gives +20 accuracy +20 all defenses, Hammering Thoughts gives +1 penetration, many CC and party buff spells as well as direct damage. Accuracy penalties for non-chosen weapon.īlack Jacket - gets intuitive from disciplined strikes, effectively +20 accuracy with Conqueror stance, decent survivability with rapid recovery (weaker than other fighters) and unbending, some graze to hit with confident aim, can switch weapons instantly with quick switch. So I'll discuss some specific builds but first a rundown of the subclassesĭevoted - gets intuitive from disciplined strikes, +2 pen and some hit to crit with chosen weapon (also fists), effectively +20 accuracy with Conqueror stance, good survivability with rapid recovery and unbending, some graze to hit with confident aim, quick switch. You should keep in mind pistols only do piercing damage and there are quite a few enemies immune or highly resistant to piercing, so you'll either want Eccea's Arcane Blaster for them or have a secondary weapon like a bow (Essence Interrupter is awesome, get it in Port Maje). I dont see casters, paladin and barbarians using pistols well but i might be wrongġ handed style + the modal seemed like a very good combo, is this better than dual wield?Īgain, i want to make this character for the weapons, so i guess a crit build ? It Is possible to perma-paralyze with the thunder pistol? Monks i heard are really good but again, i have no experience with them ![]() Rogue seemed good for dirty fighting, passives and maybe the assassin bonus?Ĭhanter mainly for the reload chant and other party buffs + invocationsĬipher seemed like It could work but i have no experience with them so idk All 3 of the unique pistols seemed very fun so i want to make a character for them but im a little lost with the classes, what SC or multi would you recommend?ĭevoted Warrior seemed good, with the Bonis to %crits and other Warrior skills
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